Credit Sprint / Study guides / Marketing Unit 4
Credit Sprint's Guide to Marketing Unit 4: Consumer Behavior
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Consumers buy for reasons that are partly rational and partly psychological and social. This unit covers the buyer decision process, involvement, psychological and social influences, and how new products spread through a population.
What you need to know
- The buyer decision process has five stages: problem recognition, information search, evaluation of alternatives, purchase decision and postpurchase behavior.
- Involvement varies. Routine problem solving (low involvement, cheap, frequent), limited problem solving, and extensive problem solving (high involvement, costly, risky, infrequent).
- Evoked (consideration) set: the few brands a buyer actually thinks about when making a choice, out of all the brands available.
- Cognitive dissonance is the doubt after a purchase. Firms reduce it with reassurance, guarantees and follow-up.
- Psychological factors: motivation (Maslow's hierarchy: physiological, safety, belonging, esteem, self-actualization), perception, learning, attitudes and personality or self-concept.
- Perception is selective: selective exposure, attention, comprehension and retention. People notice what fits their needs and beliefs. Subliminal advertising is not proven to work.
- Learning comes through classical conditioning (association), operant conditioning (reward and reinforcement) and cognitive learning. Attitudes are learned predispositions to respond favorably or unfavorably.
- Social factors: culture, subculture, social class, reference groups, opinion leaders, family roles and household life cycle. Reference groups can be membership, aspirational or dissociative.
- Situational factors include the purchase reason, time pressure, the physical setting, mood and the buying task.
- Diffusion of innovation: adopter categories are innovators (2.5%), early adopters (13.5%), early majority (34%), late majority (34%) and laggards (16%). Opinion leaders are common among early adopters.
- Product characteristics that speed adoption: relative advantage, compatibility, low complexity, trialability and observability.
- Brand loyalty is a strong, repeated preference for one brand. Impulse buying is unplanned and triggered in the store, often by displays.
Formulas and rules
Adopter shares: 2.5% + 13.5% + 34% + 34% + 16% = 100%
Customer lifetime value = average profit per period × expected number of periods (simplified)
Exam traps
Watch forCognitive dissonance happens AFTER the purchase, not before.
Watch forMaslow's hierarchy: a lower-level need must be mostly satisfied before a higher one becomes the main motivator.
Watch forOpinion leaders influence others; they are not necessarily the first to adopt every product.
Watch forSubculture is a group within a culture (for example a region or age group). Culture is the broad set of shared values.
Key terms
- Buyer decision process: Problem recognition, information search, evaluation, purchase, postpurchase.
- Evoked set: The brands a buyer actually considers when choosing.
- Extensive problem solving: High-involvement buying of costly, risky, infrequent products.
- Routine problem solving: Low-involvement buying of cheap, frequent items.
- Cognitive dissonance: Doubt after a purchase about whether the choice was right.
- Maslow's hierarchy: Needs ranked from physiological and safety to belonging, esteem and self-actualization.
- Selective exposure: Choosing which messages to pay attention to.
- Classical conditioning: Learning by association between a stimulus and a response.
- Operant conditioning: Learning through rewards and punishments.
- Attitude: A learned tendency to respond favorably or unfavorably to something.
- Reference group: People whose opinions and behavior influence an individual.
- Opinion leader: A person others look to for advice and information.
- Subculture: A group within a culture with its own shared values or traits.
- Social class: A ranking of people by income, occupation and education.
- Innovators: The first 2.5% of adopters of a new product.
- Early adopters: The next 13.5%; often opinion leaders.
- Early majority: The next 34% of adopters.
- Late majority: The following 34% of adopters; skeptical.
- Laggards: The last 16% of adopters.
- Brand loyalty: A strong, repeated preference for one brand.
- Impulse purchase: An unplanned buy, often triggered in the store.
Practice questions
Five of the 52 Unit 4 questions in Credit Sprint. Every choice is explained in the app.
1. Which is the correct order of the buyer decision process?
- Information search, problem recognition, purchase, evaluation, postpurchase behavior
- Purchase, problem recognition, evaluation, search, postpurchase behavior
- Problem recognition, information search, evaluation of alternatives, purchase, postpurchase behavior
- Evaluation of alternatives, purchase, information search, problem recognition, postpurchase behavior
Show answer
Problem recognition, information search, evaluation of alternatives, purchase, postpurchase behavior. These are the five stages in order.
2. Buying the same brand of milk each week without thinking is an example of
- routine problem solving
- extensive problem solving
- limited problem solving only
- cognitive dissonance
Show answer
routine problem solving. Low involvement and habit.
3. A person buys a luxury watch mainly to show success and gain respect. Which need does this reflect?
- Esteem
- Safety
- Physiological
- Belonging
Show answer
Esteem. Status and recognition.
4. A learned tendency to respond consistently favorably or unfavorably toward a brand is an
- culture
- perception
- motive
- attitude
Show answer
attitude. Attitudes are learned predispositions.
5. Culture is best described as
- the shared values, beliefs and customs of a society
- a group of friends
- the price people pay
- a firm's internal procedures
Show answer
the shared values, beliefs and customs of a society. Culture is the broadest social influence.